In this article we’re going to show you how to get any mod to work on rFactor 2 with minimum effort. YouTube Video: Maya to gJED: 8 - Export to gJED Material and. This video is out of date, but if you import the FBX instead of from rFactor1, the process is very similar. What are car modsar mods are modifications that are made to the game files in order to change the appearance or performance of certain vehicles. Hi, Race Track Builder was designed to be used with rFactor 2s GJed editor (Equivelant to Assetto Corsas KS Editor) It was basically the same as this youtube tutorial about Maya to GJed, except the FBX file comes from Race Track Builder. The only realistic option atm, is to use 3DSimed to import the FBX, and export the GMT files. His problem was, ISI and S397 kept changing the technology (Material's) Brendon was waiting for rFactor 2's development to mature before developing Race Track Builders support for rFactor 2 any further. Studio 397 have said to use either 3DS MAX or Blender to import the FBX file, but only the older version of Blender have rFactor 2 tools (made by a individual Traveller), and 3DS MAX has all the tools, but it's expensive.īrendon has said in the past, he was targeting direct output to rFactor2, the same as Bobs Track Builder had direct output to rFactor1. Instalation: Unzip rar file with Winrar or similar program and paste in Location folder in Race 07. Soon after Studio 397 took over rFactor 2, they changed all the graphics technology, DirectX11, PBR Shaders, Shadow Shaders, which made GJed out dated. The purpose of all this is to provide entertainment, without any financial or commercial return. Hi, Race Track Builder was designed to be used with rFactor 2's GJed editor (Equivelant to Assetto Corsa's KS Editor) It was basically the same as this youtube tutorial about Maya to GJed, except the FBX file comes from Race Track Builder.
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